![]() We've had two strikes already, so it's doesn't take an oracle to divine there will be a third. I build them a labor hall (well, to be fair, I make them build themselves a labor hall, but unlike their cramped tents, crowded medical facility, and the understaffed pub it might actually be a place they enjoy spending time), and institute collective bargaining, which means they can negotiate in the event of a strike. It's risky-now the same idiots who take their cues from owls will now have a say in how the construction of the generator proceeds. I pass a law that there must be a labor union and a worker's council. There needs to be a check in place against my horrifying, heroically brutal leadership. I can't be trusted not to use and abuse my citizens until they're corpses, especially with fresh workers arriving at the docks every few days. That's not sarcasm, in case you were wondering. Which is why I'm genuinely pleased when the labor portion of the book of laws opens up. The guilt of censoring mail, of making people work long hours, of knowing that if there were any children available to me I would put them to work on dangerous machinery, it weighs heavily on me. Go ahead and judge me, but these are people who want to abandon the project because a few birds flew over it. ![]() I'm trying to protect them from themselves and preserve order, and the best way to do that, in my opinion, is to decide for them what they need to know and what they don't. But can you blame me? An erotic photo mailed to a worker leads to chaos as people fight over it, repeatedly, and letters bearing bad news from home threaten to sink the motivation of the workers. It's the only chance we've got to live long enough to see the horrible, hopeless future.Īs in the original Frostpunk, in The Last Autumn I pretty quickly slide into fascism. Which is why I'm working these poor people (the ones I hate) so viciously to finish building the generator. ![]() The outside world is still functioning: boats deliver material supplies, and after building a telegraph tower you can send for additional workers instead of relying on children for labor or accepting a bunch of refugees who are at death's door, as in Frostpunk's base game.īut while that sounds more pleasant, there really is no hope because I've seen the future of Frostpunk and I know those oceans will freeze solid and those lovely steampunk ships will stop arriving and children will someday be sent crawling around inside machinery by some awful, callous city leader (me). It's a prequel to Frostpunk and takes place before the complete freezing of the world, so there's still green grass at the construction site. Frostpunk: The Last Autumn seems like it should be easier.
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